Fools and Paladins

Book 14 of Ravenwood: A Seeker's Memoir

Only fools and paladins dare walk the deep-hidden paths in the heart of the ruined City. For horror haunts those paths, nightmares older than human memory: the agony of a crucified Goddess, and a writhing darkness demanding sacrifice from every seeker who enters.

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“Beneath a sky where circling moons meander
Amid the stars of Taurus’ teeming cluster
Broods a dim city older far than Luxor,
Its walls and halls more ruinous, though grander.

“Deep in its heart, within a warded chamber
Which only fools and paladins dare seek,
Upon a throne of granite gray and bleak
Its final King sits wrapped in timeless slumber…”

Grown certain the poet spoke of the old city beyond the Mist, The Garret Gang has followed its clues to a long-sealed door hoping to wake the King as an ally. But horror guards the threshold, hundred-armed and Gorgon-eyed. Can they win through to reach the King? If they succeed, will waking him bring the help they seek, or unleash further peril? And can all this be done before the circling moons break alignment and the Syzygy ends?

Who will walk the razor’s edge separating Fools and Paladins…and who will fall?

Setting

Set mainly in the Dim City’s towers and tunnels, The Garret, and the forest near Calhoun University in the late summer of 1972.

Genre

Occult fantasy memoir / Metaphysical fiction / Psychological paranormal fiction

Published

Originally released 2023

Themes

  • Courage and Sacrifice
  • Loyalty and Companionship
  • Light and Darkness
  • Memory and Truth
Content Notes: This volume contains depictions of physical danger, occult rituals, supernatural horror elements, body transformation, graphic creature attacks, imprisonment and torture of divine or semi-divine beings (e.g., Astura), intense emotional distress, violence involving tentacled or monstrous entities, and traumatic memories connected to the Ravenwood disaster. Readers may encounter scenes of gore, psychological strain, mortal peril, and references to past sexual encounters or nudity within a non-erotic narrative context.

Characters

Jack Peredur · Narrator and survivor; traveling the path to Demhe; navigating trauma while serving as witness and reluctant hero during the rescue attempt.


Suzanne “Sue” Marat · Companion in the ordeal; perceptive, magically attuned, and emotionally grounded; sustaining Jack and the group through escalating trials.


Sylvia “Cissy” Adams · Resourceful and fierce ally; blending courage, humor, and magical intuition; holding the line amid mounting supernatural danger.


Chuck ("Proteus") · Engineer and problem-solver; inventive thinker whose tools and insights shape the group’s survival strategies in Demhe and beyond.


Melusine (Mel) · Death-touched yet life-bearing figure; pivotal in the rescue of Astura; catalyst for major emotional turning points among Jack, Sue, and the coven.


Astura · Crucified goddess of Demhe; symbol of suffering and cosmic balance; embodiment of the deeper war underpinning the Ravenwood events.



See the full Ravenwood Dramatis Personae →

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